Frame Tool is released! + upcoming plans


Thank you for your patience with the release of Frame Tool! I've been busier than expected, and I really am whittling down my easy-to-clean-up-and-release code so it's looking like I'll need to adjust my usual weekly schedule of releases to be a bit less frequent to ensure I've got sufficient time to add features and polish. I'll let you know what I decide on!

I will reassure you that I have so, so many tool and tutorial ideas still, so we're not in any danger of running out of that - in particular I have two very large ones that I've been working on for ages that I'm very excited to release in the future (shoutout to the people who know who these tools are and have been soooo patient while I work on them). But this weekly schedule has been sustainable thus far primarily because I've had about 4 years of backlog of cool things I've worked on that I could clean up for release in a relatively small amount of time, plus I wrote some 30k of tutorials back in 2022 and sat on until I made this schedule for myself (thank you also to everyone who proofread those even though I proceeded to not release them until 2023 😅). The weekly schedule was a way to force me to stop being a perfectionist about things and finally actually release them, but now that I'm pretty good at releasing things, it's soon time to move on to a manageable balance of creation + releases.

As a result of the extended time for this one, I'm not planning on making any releases this weekend, but am instead aiming for next weekend. I'd like to make a special kind of tool release - it will be a web build (which you can also download) that's a standalone release of Frame Tool designed to act as both a playground and a training area. I'll provide several example images and "target images" which you will need to adjust the borders of the base image to achieve, with the goal to help you get a better grasp of what moving around the different borders does and how you can use it to achieve the kind of frame you want. It'll be kind of like the quizzes I have for some of my tutorials! I feel like the hands-on approach can really help you understand what's going on and remember how to use it.

I hope you find this tool helpful! I do really love doing this, not only because these tools also speed up my own work flow (I was blitzing through some sprite expression work the other day with my Layered Image Visualizer and 😘 I'm so glad I made that, it's so excellent seeing the expressions to quickly script them), but also because I love helping other devs. If you ever make something that uses my tools by the way, do feel free to leave a comment or message me! I love to see the ways people are able to use the tools :D Plus it gives me more ideas for future tools or features ahh

Files

frame_tool.rpy 69 kB
Apr 11, 2024

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