Multi-Thumb Bar is Released!
The promised multi-thumb bar code for Ren'Py is released! You can find it here:
This gives players an easier-to-use way to visually adjust how frequently they would like each of their pronouns to be used in dialogue. The zip for the Multi-Thumb Bar includes code with a multi_bar already set up ready for integration with In-Depth Pronouns for Ren'Py.
I've also made some minor updates and bug fixes for the pronouns code - in particular, Term, Pronoun, and PronounVerb instances will all substitute variables before they are displayed to the user, meaning you can now write terms like:
define name_san = Term("[name]-san", "[name]-chan", "[name]-kun")
The variable [name] will be automatically substituted into the word just before it's displayed to the user, so you don't have to worry about "Hi, [name_san!i]" or anything, just "Hi, [name_san]" is sufficient. Thank you to Wind Chimes for pointing this out to me! The update also fixes an issue where updating pronoun frequencies more than once wouldn't change the frequency from the first value.
I hope you find this code useful! Thank you for the many wonderful responses from the community to this tool - I hope to see more projects incorporating it in the future!
Files
Get In-Depth Pronouns for Ren'Py
In-Depth Pronouns for Ren'Py
Use multiple pronoun sets in Ren'Py
Status | Released |
Category | Assets |
Author | Feniks |
Genre | Interactive Fiction, Visual Novel |
Tags | Asset Pack, gender-inclusive, Kinetic Novel, LGBT, LGBTQIA, Modular, pronouns, Ren'Py |
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