New Features!
Thanks to a suggestion by a tool user, I've added two new features to Easy Blinking for Ren'Py!
First things first: this is entirely a feature-based update. There are no bug fixes/no known issues that would require you to update. So, you only need to update if you want these new features.
The first feature is that you can now add transitions such as Dissolve between blink frames. There are a few updated and new examples to demonstrate how this works, which you can find both in the updated files and also on my website: https://feniksdev.com/tool/easyblink-examples/
The second feature is that you can have "startup" animations before the blink begins looping. Do you have a wink animation that you want to wink once, then blink with both eyes on a normal expression? Do you want to show a character having a split second of surprise before looking away? Now you can do that! You can specify the start frame for looping via loop_start_frame. As before, there are examples both in the new files and on my website via the link above.
You can find thorough explanations of the properties and how to use them here as well: https://feniksdev.com/tool/easyblink-class/
I hope you enjoy the new features! I'll see you on the weekend with my next tool, which will make it simple to add talking animations/"lip flap" to Ren'Py :)
Files
Get Easy Blinking for Ren'Py
Easy Blinking for Ren'Py
Simplify adding blinking to your sprites in Ren'Py.
Status | Released |
Category | Assets |
Author | Feniks |
Genre | Visual Novel |
Tags | Animation, Characters, Kinetic Novel, Ren'Py, Sprites |
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